Will render the player models as wireframe, which will make you able to see teammates and enemies through the walls. You will not be able to distinguish friendly teammates from enemies, but you can use your radar for this instead. The default value is 1 (no wireframe wallhack). This will render the “skeleton” of all players, giving you the ability to see the “skeletons” through the walls. ![]() ![]() Mat_wireframe works a lot like the r_drawothermodels 2 command. The difference is that mat_wireframe will also render other things than the player as wireframe, making it a bit more confusing to look at. Can be 0, 1, 2, 3 or 4 (various wireframe renderings). This is more like a traditional wallhack. You will be able to see players through some walls and objects, but your screen will also turn very bright at times, so it is not really that useful. Get 100% accuracy, even when running and completely remove randomness from shooting. This command will enable no-spread / disable weapon inaccuracy. ![]() This means that your bullets will always hit where your crosshair is. Negative values will invert the recoil pattern.
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